C# Day 1- .NET Architecture (part 2) : {Intermediate Language, Object Orientation and Interfaces, Distinct Value and Reference Types, Strong Data Typing , Common Type System, Garbage Collection, Application Domains, Error Handling with Exceptions }

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A Closer Look at Intermediate Language

From what you learned in the previous section, Microsoft Intermediate Language obviously plays a
fundamental role in the .NET Framework. As C# developers, we now understand that our C# code will
be compiled into IL before it is executed (indeed, the C# compiler compiles only to managed code). It
makes sense, then, to now take a closer look at the main characteristics of IL, because any language that
targets .NET will logically need to support the main characteristics of IL, too.
Here are the important features of IL:
❑ Object orientation and use of interfaces
❑ Strong distinction between value and reference types
❑ Strong data typing
❑ Error handling using exceptions
❑ Use of attributes
The following sections explore each of these characteristics.

Support for Object Orientation and Interfaces

The language independence of .NET does have some practical limitations. IL is inevitably going to
implement some particular programming methodology, which means that languages targeting it need to
be compatible with that methodology. The particular route that Microsoft has chosen to follow for IL is
that of classic object - oriented programming, with single implementation inheritance of classes.
If you are unfamiliar with the concepts of object orientation, refer to Appendix B , “ C#, Visual Basic,
C++/CLI, ” for more information.
In addition to classic object - oriented programming, IL also brings in the idea of interfaces, which saw
their first implementation under Windows with COM. Interfaces built using .NET produce interfaces
that are not the same as COM interfaces. They do not need to support any of the COM infrastructure
(for example, they are not derived from IUnknown , and they do not have associated globally unique
identifiers, more commonly know as GUIDs). However, they do share with COM interfaces the idea that
they provide a contract, and classes that implement a given interface must provide implementations of
the methods and properties specified by that interface.
You have now seen that working with .NET means compiling to IL, and that in turn means that you will
need to use traditional object - oriented methodologies. However, that alone is not sufficient to give you
language interoperability. After all, C++ and Java both use the same object - oriented paradigms, but they
are still not regarded as interoperable. We need to look a little more closely at the concept of language
interoperability.
To start with, we need to consider exactly what we mean by language interoperability. After all, COM
allowed components written in different languages to work together in the sense of calling each other ’ s
methods. What was inadequate about that? COM, by virtue of being a binary standard, did allow
components to instantiate other components and call methods or properties against them, without
worrying about the language in which the respective components were written. To achieve this,
however, each object had to be instantiated through the COM runtime, and accessed through an
interface. Depending on the threading models of the relative components, there may have been large
performance losses associated with marshaling data between apartments or running components or both
on different threads. In the extreme case of components hosted as an executable rather than DLL files,
separate processes would need to be created to run them. The emphasis was very much that components
could talk to each other but only via the COM runtime. In no way with COM did components written in

different languages directly communicate with each other, or instantiate instances of each other — it was
always done with COM as an intermediary. Not only that, but the COM architecture did not permit
implementation inheritance, which meant that it lost many of the advantages of object - oriented
programming.
An associated problem was that, when debugging, you would still need to debug components written
in different languages independently. It was not possible to step between languages in the debugger.
Therefore, what we really mean by language interoperability is that classes written in one language
should be able to talk directly to classes written in another language. In particular:
❑ A class written in one language can inherit from a class written in another language.
❑ The class can contain an instance of another class, no matter what the languages of the two
classes are.
❑ An object can directly call methods against another object written in another language.
❑ Objects (or references to objects) can be passed around between methods.
❑ When calling methods between languages you can step between the method calls in the
debugger, even when this means stepping between source code written in different languages.
This is all quite an ambitious aim, but amazingly, .NET and IL have achieved it. In the case of stepping
between methods in the debugger, this facility is really offered by the Visual Studio integrated
development environment (IDE) rather than by the CLR itself.

Distinct Value and Reference Types:

As with any programming language, IL provides a number of predefined primitive data types. One
characteristic of IL, however, is that it makes a strong distinction between value and reference types.
Value types are those for which a variable directly stores its data, whereas reference types are those for
which a variable simply stores the address at which the corresponding data can be found.
In C++ terms, using reference types can be considered to be similar to accessing a variable through a
pointer, whereas for Visual Basic, the best analogy for reference types are objects, which in Visual Basic 6
are always accessed through references. IL also lays down specifications about data storage: instances of
reference types are always stored in an area of memory known as the managed heap , whereas value types
are normally stored on the stack (although if value types are declared as fields within reference types,
they will be stored inline on the heap). Chapter 2 , “ C# Basics, ” discusses the stack and the heap and
how they work.

Strong Data Typing

One very important aspect of IL is that it is based on exceptionally strong data typing . That means that all
variables are clearly marked as being of a particular, specific data type (there is no room in IL, for
example, for the Variant data type recognized by Visual Basic and scripting languages). In particular, IL
does not normally permit any operations that result in ambiguous data types.
For instance, Visual Basic 6 developers are used to being able to pass variables around without worrying
too much about their types, because Visual Basic 6 automatically performs type conversion. C++
developers are used to routinely casting pointers between different types. Being able to perform this
kind of operation can be great for performance, but it breaks type safety. Hence, it is permitted only
under certain circumstances in some of the languages that compile to managed code. Indeed, pointers (as opposed to references) are permitted only in marked blocks of code in C#, and not at all in Visual
Basic (although they are allowed in managed C++). Using pointers in your code causes it to fail the
memory type - safety checks performed by the CLR.
You should note that some languages compatible with .NET, such as Visual Basic 2008, still allow some
laxity in typing, but that is possible only because the compilers behind the scenes ensure that the type
safety is enforced in the emitted IL.
Although enforcing type safety might initially appear to hurt performance, in many cases the benefits
gained from the services provided by .NET that rely on type safety far outweigh this performance loss.
Such services include:
❑ Language interoperability
❑ Garbage collection
❑ Security
❑ Application domains
The following sections take a closer look at why strong data typing is particularly important for these
features of .NET.

The Importance of Strong Data Typing for Language Interoperability

If a class is to derive from or contains instances of other classes, it needs to know about all the data types
used by the other classes. This is why strong data typing is so important. Indeed, it is the absence of any
agreed - on system for specifying this information in the past that has always been the real barrier to
inheritance and interoperability across languages. This kind of information is simply not present in a
standard executable file or DLL.
Suppose that one of the methods of a Visual Basic 2008 class is defined to return an Integer — one of
the standard data types available in Visual Basic 2008. C# simply does not have any data type of that
name. Clearly, you will be able to derive from the class, use this method, and use the return type from C#
code, only if the compiler knows how to map Visual Basic 2008 ’ s Integer type to some known type that
is defined in C#. So, how is this problem circumvented in .NET?

Common Type System

This data type problem is solved in .NET using the Common Type System (CTS). The CTS defines the
predefined data types that are available in IL, so that all languages that target the .NET Framework will
produce compiled code that is ultimately based on these types.
For the previous example, Visual Basic 2008 ’ s Integer is actually a 32 - bit signed integer, which maps
exactly to the IL type known as Int32 . This will therefore be the data type specified in the IL code.
Because the C# compiler is aware of this type, there is no problem. At source code level, C# refers to
Int32 with the keyword int , so the compiler will simply treat the Visual Basic 2008 method as if it
returned an int .
The CTS does not specify merely primitive data types but a rich hierarchy of types, which includes well -
defined points in the hierarchy at which code is permitted to define its own types. The hierarchical
structure of the CTS reflects the single - inheritance object - oriented methodology of IL, and resembles
Figure 1 - 1 .

fig11

The following table explains the types shown in Figure 1 - 1 .

fig11-table

We will not list all of the built - in value types here, because they are covered in detail chapter 3 ,
“ Objects and Types. ” In C#, each predefined type recognized by the compiler maps onto one of the IL
built - in types. The same is true in Visual Basic 2008.

Common Language Specification

The Common Language Specification (CLS) works with the CTS to ensure language interoperability. The
CLS is a set of minimum standards that all compilers targeting .NET must support. Because IL is a very
rich language, writers of most compilers will prefer to restrict the capabilities of a given compiler to
support only a subset of the facilities offered by IL and the CTS. That is fine, as long as the compiler
supports everything that is defined in the CLS.
It is perfectly acceptable to write non - CLS - compliant code. However, if you do, the compiled IL code is
not guaranteed to be fully language interoperable.
For example, take case sensitivity. IL is case sensitive. Developers who work with case - sensitive
languages regularly take advantage of the flexibility that this case sensitivity gives them when selecting
variable names. Visual Basic 2008, however, is not case sensitive. The CLS works around this by
indicating that CLS - compliant code should not expose any two names that differ only in their case.
Therefore, Visual Basic 2008 code can work with CLS - compliant code.
This example shows that the CLS works in two ways. First, it means that individual compilers do not
have to be powerful enough to support the full features of .NET — this should encourage the
development of compilers for other programming languages that target .NET. Second, it provides a
guarantee that, if you restrict your classes to exposing only CLS - compliant features, then code written in
any other compliant language can use your classes.
The beauty of this idea is that the restriction to using CLS - compliant features applies only to public and
protected members of classes and public classes. Within the private implementations of your classes, you
can write whatever non - CLS code you want, because code in other assemblies (units of managed code;
see later in this chapter) cannot access this part of your code anyway.
We will not go into the details of the CLS specifications here. In general, the CLS will not affect your C#
code very much because there are very few non - CLS - compliant features of C# anyway.

Garbage Collection

The garbage collector is .NET ’ s answer to memory management and in particular to the question of what
to do about reclaiming memory that running applications ask for. Up until now, two techniques have
been used on the Windows platform for de - allocating memory that processes have dynamically
requested from the system:
❑ Make the application code do it all manually.
❑ Make objects maintain reference counts.
Having the application code responsible for deallocating memory is the technique used by lower - level,
high - performance languages such as C++. It is efficient, and it has the advantage that (in general)
resources are never occupied for longer than necessary. The big disadvantage, however, is the frequency
of bugs. Code that requests memory also should explicitly inform the system when it no longer requires
that memory. However, it is easy to overlook this, resulting in memory leaks.
Although modern developer environments do provide tools to assist in detecting memory leaks, they
remain difficult bugs to track down. That ’ s because they have no effect until so much memory has been
leaked that Windows refuses to grant any more to the process. By this point, the entire computer may
have appreciably slowed down due to the memory demands being made on it.
Maintaining reference counts is favored in COM. The idea is that each COM component maintains a
count of how many clients are currently maintaining references to it. When this count falls to zero, the

component can destroy itself and free up associated memory and resources. The problem with this is
that it still relies on the good behavior of clients to notify the component that they have finished with it.
It takes only one client not to do so, and the object sits in memory. In some ways, this is a potentially
more serious problem than a simple C++ - style memory leak because the COM object may exist in its
own process, which means that it will never be removed by the system. (At least with C++ memory
leaks, the system can reclaim all memory when the process terminates.)
The .NET runtime relies on the garbage collector instead. The purpose of this program is to clean up
memory. The idea is that all dynamically requested memory is allocated on the heap (that is true for all
languages, although in the case of .NET, the CLR maintains its own managed heap for .NET applications
to use). Every so often, when .NET detects that the managed heap for a given process is becoming full
and therefore needs tidying up, it calls the garbage collector. The garbage collector runs through
variables currently in scope in your code, examining references to objects stored on the heap to identify
which ones are accessible from your code — that is, which objects have references that refer to them. Any
objects that are not referred to are deemed to be no longer accessible from your code and can therefore be
removed. Java uses a system of garbage collection similar to this.
Garbage collection works in .NET because IL has been designed to facilitate the process. The principle
requires that you cannot get references to existing objects other than by copying existing references and
that IL be type safe. In this context, what we mean is that if any reference to an object exists, then there is
sufficient information in the reference to exactly determine the type of the object.
It would not be possible to use the garbage collection mechanism with a language such as unmanaged
C++, for example, because C++ allows pointers to be freely cast between types.
One important aspect of garbage collection is that it is not deterministic. In other words, you cannot
guarantee when the garbage collector will be called; it will be called when the CLR decides that it is
needed, though it is also possible to override this process and call up the garbage collector in your code.

Security

.NET can really excel in terms of complementing the security mechanisms provided by Windows
because it can offer code - based security, whereas Windows really offers only role - based security.
Role - based security is based on the identity of the account under which the process is running (that is, who
owns and is running the process). Code - based security , by contrast, is based on what the code actually
does and on how much the code is trusted. Thanks to the strong type safety of IL, the CLR is able to
inspect code before running it to determine required security permissions. .NET also offers a mechanism
by which code can indicate in advance what security permissions it will require to run.
The importance of code - based security is that it reduces the risks associated with running code of
dubious origin (such as code that you have downloaded from the Internet). For example, even if code is
running under the administrator account, it is possible to use code - based security to indicate that that
code should still not be permitted to perform certain types of operations that the administrator account
would normally be allowed to do, such as read or write to environment variables, read or write to the
registry, or access the .NET reflection features.
Security issues are covered in more depth in Chapter 20 , “ Security. ”

Application Domains

Application domains are an important innovation in .NET and are designed to ease the overhead
involved when running applications that need to be isolated from each other but that also need to be
able to communicate with each other. The classic example of this is a Web server application, which may
be simultaneously responding to a number of browser requests. It will, therefore, probably have a
number of instances of the component responsible for servicing those requests running simultaneously.

In pre - .NET days, the choice would be between allowing those instances to share a process (with the
resultant risk of a problem in one running instance bringing the whole Web site down) or isolating those
instances in separate processes (with the associated performance overhead).
Up until now, the only means of isolating code has been through processes. When you start a new
application, it runs within the context of a process. Windows isolates processes from each other through
address spaces. The idea is that each process has available 4GB of virtual memory in which to store its
data and executable code (4GB is for 32 - bit systems; 64 - bit systems use more memory). Windows
imposes an extra level of indirection by which this virtual memory maps into a particular area of actual
physical memory or disk space. Each process gets a different mapping, with no overlap between the
actual physical memories that the blocks of virtual address space map to (see Figure 1 - 2 ).
fig12
In general, any process is able to access memory only by specifying an address in virtual memory —
processes do not have direct access to physical memory. Hence, it is simply impossible for one process to
access the memory allocated to another process. This provides an excellent guarantee that any badly
behaved code will not be able to damage anything outside of its own address space. (Note that on
Windows 95/98, these safeguards are not quite as thorough as they are on Windows NT/2000/
XP/2003/Vista, so the theoretical possibility exists of applications crashing Windows by writing to
inappropriate memory.)
Processes do not just serve as a way to isolate instances of running code from each other. On Windows
NT/2000/XP/2003/Vista systems, they also form the unit to which security privileges and permissions
are assigned. Each process has its own security token, which indicates to Windows precisely what
operations that process is permitted to do.
Although processes are great for security reasons, their big disadvantage is in the area of performance.
Often, a number of processes will actually be working together, and therefore need to communicate with
each other. The obvious example of this is where a process calls up a COM component, which is an
executable and therefore is required to run in its own process. The same thing happens in COM when
surrogates are used. Because processes cannot share any memory, a complex marshaling process must be
used to copy data between the processes. This results in a very significant performance hit. If you need
components to work together and do not want that performance hit, you must use DLL - based components
and have everything running in the same address space — with the associated risk that a badly behaved
component will bring everything else down.

Application domains are designed as a way of separating components without resulting in the
performance problems associated with passing data between processes. The idea is that any one process
is divided into a number of application domains. Each application domain roughly corresponds to a
single application, and each thread of execution will be running in a particular application domain (see
Figure 1 - 3 ).
fig13
If different executables are running in the same process space, then they are clearly able to easily share
data, because, theoretically, they can directly see each other ’ s data. However, although this is possible in
principle, the CLR makes sure that this does not happen in practice by inspecting the code for each
running application to ensure that the code cannot stray outside of its own data areas. This looks, at first,
like an almost impossible task to pull off — after all, how can you tell what the program is going to do
without actually running it?
In fact, it is usually possible to do this because of the strong type safety of the IL. In most cases, unless
code is using unsafe features such as pointers, the data types it is using will ensure that memory is not
accessed inappropriately. For example, .NET array types perform bounds checking to ensure that no
out - of - bounds array operations are permitted. If a running application does need to communicate or
share data with other applications running in different application domains, it must do so by calling on
.NET ’ s remoting services.
Code that has been verified to check that it cannot access data outside its application domain (other than
through the explicit remoting mechanism) is said to be memory type safe . Such code can safely be run
alongside other type - safe code in different application domains within the same process.

Error Handling with Exceptions

The .NET Framework is designed to facilitate handling of error conditions using the same mechanism,
based on exceptions, that is employed by Java and C++. C++ developers should note that because of IL ’ s
stronger typing system, there is no performance penalty associated with the use of exceptions with IL in
the way that there is in C++. Also, the finally block, which has long been on many C++ developers ’
wish lists, is supported by .NET and by C#.
Exceptions are covered in detail in chapter 14 , “ Errors and Exceptions. ” Briefly, the idea is that certain
areas of code are designated as exception handler routines, with each one able to deal with a particular
error condition (for example, a file not being found, or being denied permission to perform some
operation). These conditions can be defined as narrowly or as widely as you want. The exception
architecture ensures that when an error condition occurs, execution can immediately jump to the
exception handler routine that is most specifically geared to handle the exception condition in question.

The architecture of exception handling also provides a convenient means to pass an object containing
precise details of the exception condition to an exception handling routine. This object might include an
appropriate message for the user and details of exactly where in the code the exception was detected.
Most exception - handling architecture, including the control of program flow when an exception occurs,
is handled by the high - level languages (C#, Visual Basic 2008, C++), and is not supported by any special
IL commands. C#, for example, handles exceptions using try{} , catch{} , and finally{} blocks of
code. (For more details, see chapter 14.)
What .NET does do, however, is provide the infrastructure to allow compilers that target .NET to
support exception handling. In particular, it provides a set of .NET classes that can represent the
exceptions, and the language interoperability to allow the thrown exception objects to be interpreted by
the exception - handling code, regardless of what language the exception - handling code is written in. This
language independence is absent from both the C++ and Java implementations of exception handling,
although it is present to a limited extent in the COM mechanism for handling errors, which involves
returning error codes from methods and passing error objects around. The fact that exceptions are
handled consistently in different languages is a crucial aspect of facilitating multi -language development.

Use of Attributes

Attributes are familiar to developers who use C++ to write COM components (through their use in
Microsoft ’ s COM Interface Definition Language [IDL]). The initial idea of an attribute was that it
provided extra information concerning some item in the program that could be used by the compiler.
Attributes are supported in .NET — and hence now by C++, C#, and Visual Basic 2008. What is,
however, particularly innovative about attributes in .NET is that you can define your own custom
attributes in your source code. These user - defined attributes will be placed with the metadata for the
corresponding data types or methods. This can be useful for documentation purposes, in which they can
be used in conjunction with reflection technology to perform programming tasks based on attributes. In
addition, in common with the .NET philosophy of language independence, attributes can be defined in
source code in one language and read by code that is written in another language.
Attributes are covered in chapter 13 , “ Reflection. ”



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